Loading
To begin with, recall, Immortals of Aveum – This is a single at first person, in which the gamer has to control the combat magician Jack. Usually sorcerers can use one or two types of spells, but all three directions are subject to the protagonist – chaos, strength and vital energy. Jack and his detachment need to protect the destructive world called Aveum.
For media representatives, they prepared an excerpt from the start of the game for 2-3 hours. Below was collected the most interesting of the preview:
Many say from the threshold – before us Call of Duty, However, instead of the usual entourage in Immortals of Aveum Fantasy world, and the arsenal of guns was replaced by magic. There is nothing surprising in this, since the author of the idea Bret Robbins Initially, and conceived the "immortal Aveum" as "Call of Duty With sorcery ". And the team remained true to this plan.
In an interview Robbins He admitted that his game is not in everything like the Call of the Debt. For example, the studio also drew inspiration from the series BIOSHOCK And God of War.
The chaos spells are deadly charges at small distances, the forces spells are designed for medium distances, and the energy of life will allow you to deal with opponents from afar. Jack also knows how to make a jerk and double jump.
There are many spells at the disposal of the protagonist, for example, a stream of spikes that pierces all enemies on the way. Also, the spell can be combined: pull the opponent with a magic whip and shoot an analogue of a shotgun. There are 25 spells and 80 talents in the game. To become even stronger, you need to find coins, totems and print.
Enemies are not worth it, but constantly move, forcing Jack to actively move along the location during the battle. Fields maneuver, without stopping by pouring the character with fire, and try to take it into the ring. "If you stay still, you will die pretty quickly", – wrote the reporter Gamesbeat Dean Takahashi (Dean Takahashi).
Author VGC Jordan Middler (Jordan Middler) noted that the opponents are “easy to read” – one of the developers proudly admitted that the team paid a lot of attention to this aspect. For example, if unit is approaching red, then it is fighting in close combat.
Many liked the combat system and the battles themselves. With some enemies will have to be especially attentive, as they know how to disappear and appear behind Jack. So it is important to look for a clues with a look or listen to the environment in order to understand where the enemy will jump where.
One of the first serious bosses was the Dragon Revun. It is spit on fire, and when it takes off, it takes off the exploding shells on the protagonist’s head.
At the heart Immortals of Aveum Lies Unreal Engine 5. The project will offer some locations different from each other. Among them are thick forests, snowy mountain ranges and lava caves. Each of the biomes has its own enemies, side missions, riddles and battles with bosses.
The press noted the quality of the graphics and its beauty, as well as the facial animation of the characters. VGC journalist considered that the world of Aveum is felt alive and looks very original.
That the reporters did not https://rajbetcasino.co.uk/ hook in the passage is history and dialogs. “Neither Jack himself, not a word flying out of his mouth, are suitable for the tone of what is happening in this fantasy-universe.", – wrote the author IGN Ryan McCeffrey (Ryan McCaffrey).
Although first the idea to mix Call of Duty It sounded slightly ridiculous with fantasy, it seems to me that Ascentant Studios perfectly coped with her task. Battles tense and diverse. Puzzles make the brains strain, and skill comes when you develop your own play style, which uses magical combinations. The game of actors is good, but when the characters from the fantasy project use modern slang in speech, this cuts a little hearing.
Dean Takahashi
Immortals of Aveum starts on July 20 on a PC (Steam, Epic Games Store, EA App), PlayStation 5 and Xbox Series. There is no Russian language among localizations.
June 1, 2023 difficulty levels, immersion and random – video about Amnesia: The Bunker
June 1, 2023 The Last Hero of Nostalgaia Soulslay will visit new platforms and get DLC
Yes, you wait, we have not even beenhed from the past hits of this year)
Looks like ghostwire on steroids.
Let him get something good, I’m waiting.
Something is not very right for the passage. Some kind of Forpoken in the first person or Gostieir, as the commentator wrote above. During the run, the feeling is created that the hero is floating through the air, and does not run. Xs, maybe these are trifles in development, good games are not particularly spoiled lately.
Chot I did not understand that they caught so for comparison with Call of Duty. As if here more from Halo, Bioshok, Bulletsorma in the end, yes, forgive me for such a blasphemous comparison. But what is written, and what is shown, generally does not look like Kalda. And subjectively, Aveum looks much more interesting than the stagnant concept of Call of Duty.
Well xs, I am absolutely not interested in the game. The style is strange, there are too many effects on the screen, and all the magic looks like piu-peu of different colors.
As for me, the game “Impact” remains in the game. Well, this is not felt by the fingering with the fingers with a serious attack (and there are no enters on enemies). In the same Gostiere as do not drive him, the animations of the use of magic were more verified.
I don’t know which game these reporters played in, but this is clearly not what they show players in trailers. I don’t see COD point blank here, I see Doom Eternal, moreover. Yes, the graphon is present, the effects are pouring up, and the enemies climb in packs, but if in doom-e it looked cool and spectacular, then this is not the case. Magic is not distinguished here in any way. It looks like signs did not know how to draw a machine gun/shotgun/sniper, so they gave the player a bracelet, which does exactly the same as the above weapons.
Honestly: I do not believe in this game, I do not wait for it and I do not understand who it was created for. There is nothing exactly in it that at least somehow it would allocate it. Well, perhaps, except for a huge amount of echoed effects, but I do not think that someone wants to experience an attack of epilepsy.
This year has already been released a lot of good games
Honestly, the gameplay looks like a more boring version of the game for the magician in the dark messiah.
I like the idea of the game built purely on magic and from the first person. I hope it will come out well, although there are enough reasons for doubt, unfortunately.
Well, it looks like another hit. Hit Shit.
The concept “The first -person shooter, but instead of guns – magic” is not new.
I’m not talking about the plot, but the programe, naturally.
Shoot multi -colored fireworks. Definitely the future chityar.
Lichdom Battlemage was once again.
And this one is completely toothless: fighting magic, but zero sane violence with such attacks. Even somehow sorry for him. Hexen and Heretic give him a hundred points ahead.
Do we really get a good action about a combat magician from the 3rd time, after Ghostwire and Forspoken?)
I do not agree. Judging by the description, this is Gostieira’s bugs.
Nevertheless, in Gostieir Tokyo Dofig plot content, as well as the disclosure of the culture of Japan, their beliefs and accepts, religion.
What can I say, one secondary story about school, caught up goosebumps on the skin more than all the Outlast series taken together.