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We launched V2 of our open-source voice safety classifer that introduces seven new languages and now has capabilities to allow for human labeling and fine-tuning. Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive. From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy. If you’ve tried all solutions and your withdrawal is still not processed, reach out to Pin-Up Casino Support — they’re available 24/7 via live chat and email to resolve the issue promptly.
We launched search ads providing creators and brands another way to reach new and current audiences based on what they’re searching on Roblox. Our updated our login experience, makes it easier for users to sign-in based on whether they signed up with a password or a passkey. Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences. We published a set of eligibility guidelines for the broader creator community on Roblox to continue growing the number of experiences that can publish ads. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster. We enabled creators to highlight events happening in their experiences on the group page.
We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item. Creators can now enable automatic occlusion culling, saving performance by not rendering objects aren’t in the player’s view. The real-time translation API allows creators to translate text into player’s local langues programtically, enabling better automatic localization of experiences. We launched new capabilities for our AI assistant which is now able automatically add, remove, or change assets in a scene in realtime.
We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets. Accessory adjustment tooling launched for creators, empowering them to seamlessly integrate accessory customization into their experiences. We introduced platform chat within experiences so users can seamlessly communicate with their friends both inside and outside experiences. We made it easier for creators to pick the lighting options that make the most sense for them by unifying lighting controls in Studio.
Eligible players who are over 18 years old can now gift and request Robux to and from other eligible players. Creators on Roblox can now see what changes their collaborators have made to their experiences in Roblox Studio. Our new aerodynamics system entered open beta, improving how objects move through the air & interact with the world around them. Creators can now add music to their experiences via our new integration with our partner Distrokid.
We launched one of our first commerce experiences, enabling people on Roblox to buy real-world movie tickets to see Beetlejuice, Beetlejuice at Fandango’s virtual box office. We launched ads preferences within settings, allowing users to opt-in or out of personalized ads and data sharing. We began automatically archiving items in Marketplace that don’t comply with our Terms of Use or Community Standards to help maintain a healthy Marketplace without penalizing creators. We released chat translations so that users around the world can communicate with each other, regardless of what language they speak. This API helps creators integrate with third-party tools to build powerful workflows, enabling more flexibility over their Roblox creation. We provided creators with the ability to create custom textures for meshes using natural language prompts and rapidly prototype new looks.
Creators now have more controls over which players see what branded assets, with criteria like age and location. We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio. We made significant improvements to Ads Manager, making it esaier for creators to create more engaging ad units, set up campaigns, and providing better reporting on ROI. Creators can now offer region-specific pricing for their passes, helping users from lower-spend regions participate into their economy more frequently. We found that creators who use Regional Pricing have 26% more paying users in their experience. Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators.
We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find https://pinup-game.in/ specific genres that they’re interested in. We made it easier for users to find new experiences and revisit experiences they’ve interacted with recently by introducing dynamic sorting on Home. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We updated our highlight and outline system to now be properly rendered and displayed on mobile devices. We added optimization mode, allowing people on Roblox to select whether they want to optimize for performance, quality, or a balance of the two. Material generator moved out of beta to full release, enabling creators to utilize generative AI to create materials based on prompts.
We launched a new chat tab in app, allowing users to access their chats with a single click from anywhere on Roblox. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. We tested our Audio ML technology with English-voice users to reduce policy-violating behavior in Voice Chat through real-time user feedback, education and consequences.
Creators can automatically rig, cage, segment, and skin 3D models in a few minutes, eliminating hours of manual work through the power of AI. We removed obsolete code and deferred initialization where possible resulting in improved start up times ~15% across devices. We introduced a new curation unit to recommend new experiences to people on Roblox every day. We made improvements to physics on our platform, enabling more accurate interactions between fluids and forces. Creators who meet a set of eligibility requirements can now upload sound effects that are 10 seconds or less and pass a moderation verification.
Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment. We expanded controller emulation in Studio enabling creators to test their experiences in VR including Quest 2 and Quest 3 without the need for physical hardware. Creators now have more insight into where players are finding their experiences and insight into the effectiveness of their ads. We introduced a new suite of parental controls, enabling parents to link their Roblox account to their child’s, and set restrictions on spending, screen time, chat privileges, and more.
We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever. We improved our group revenue system, enabling creators to pay collaborators directly within creator hub and define percentage splits by revenue source. We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls & platform-specific gamepads. We rolled out our updated lighting system to Android devices, improving the quality and performance of lighting across experiences.
We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We introduced a curated sort of Marketplace assets, recommending items to people on Roblox. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox. Users are now able to customize and design Avatars within experiences, and add them directly into their inventory. We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context.
We overhauled Studio’s Explorer, the primary way creators use to manage and organize assets, by improving performance and eliminating most hangtime. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization. The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot. We launched in-experience automatic translation, enabling creators to support up to 16 languages and bring their experiences to people all over the world.