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Sony regularly shares the successes of his console, while Microsoft The official sales figures practically does not issue. Analytical company Ampere analysis published a study of the console market for 2022, in which she reflected approximate data on the Xbox circulation and other information.
If you rely on information from Ampere analysis, The total sales of Xbox Series by the end of 2022 amounted to about 18.5 million units. Meanwhile Sony reported that at that time she realized over 30 million PS5.
Analysts note that the circulation of both platforms could be higher if not for the crisis of semiconductors. At the same time, over the past year, Xbox managed to increase the user base and conquer a small market share from PlayStation. All thanks to a more budgetary Series S. However, the New Year holidays showed that she still can not keep up with the demand for a more advanced Series X.
According to the forecast https://nodepositbonuscasinos.co.uk/review/madcasino/ of the company’s specialists, in the first half of 2023, the gap in the PS5 and Xbox Series circulation will continue to increase. The process will slow down if Microsoft will be able to establish the production of Series X to a sufficient extent to satisfy demand. Recall that in January the Japanese boasted that they overcame the PS5 deficit, they say, now the consoles appeared in free sale.
IN Ampere analysis calculated that in 2022 the largest share in the field of Sony – 45 %. However, compared with data at the end of 2021, the company lost a little to the competitor. Share Microsoft grown from 25.5 % in 2021 to 27.3 % in 2022. Meanwhile, position Nintendo slightly weakened, falling from 28.2 % to 27.7 %.
Analyst Pierce Harding Rolls (Piers Harding-Rolls) connects the growth of the share of “Mikes” with an increase in user expenses on Xbox and Game Pass.
The agency also swept the situation in the industry in general. During the year, the market of the console sank by 7.8 % to $ 56.2 billion. This is due to the lack of Xbox and PlayStation, the transfer of large releases to 2023, as well as with economic changes around the world.
In 2022, gamers spent more money on signature services – growth amounted to 5.6 % in annual calculus and reached $ 7.8 billion. At the same time, the number of subscribers was reduced – it was possible to avoid a decrease in earnings at the expense of multi -level tariffs.
The DLC segment, which collapsed by almost 15 %, was worst. AAA-Igra also felt unwell-the costs of gamers on them decreased by 7 % compared to last year.