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I already see 2 groups of people who are ready to play even because of the name.
The first is "Yes you, dude, a lot of time has passed, it will not be interesting to anyone". Yes, perhaps, but it’s better to be too late than ever.
The second group is "yes you are just a fucking oldfag, you do not understand anything". No! The first Fallout, to be honest, half a year older than me, the second – half a year younger. And yes, I told in due time how to play it at all (http: // Stopgame.ru/blogs/topic/63795), but I don’t really like them. They are very unfriendly, if you do not know what and how to do in advance, you will need a bunch of mistakes, but they do not forgive mistakes.
Here New Vegas I love. I will compare Fallout 4 with him. And, believe me, I have something to say about Fallout 4 ..
1. Role system
The first reason to hate Fallout 4 for me is a murdered role system. This is no longer RPG, because you will no longer succeed in playing a specific role, the game will be forced to play a stupid monastery over and over again, who does not like to speak and constantly destroys everything around.
He does not like to speak, because in dialogs only 4 identical answers of the answer always come to his mind, namely: “yes”, “no”, some stupid question and “sarcasm”, which has already become a meme.
Yes, gentlemen, dialogs – complete shit. And I already hear someone screaming that "this is all because of the wheel of your console". No! In the same Mass Effect, the wheel did not stop making good dialogs … up to 3 parts, but this is not important. In Deus Es: Human Revolution, this did not stop making good dialogs, and there is not even this wheel, but exactly the same choice of 4 response options.
Well, this chip with eloquence enraged me in 3 more parts: Maxi one skill and you can convince someone of anything and any! Yeeee, RPG-component … In fact, no.
In the same New Vegas it was corrected. The most indicative example: the very first not even a plot quest in Goodsprings, when you raise the whole city to protect against demolitions. To convince the old man to give you explosives when he asks you if you can use it to prove it that you can use it, you need to be able to use it.
Later, in order to convince the merchant to help, you need to have a barter, because only a person who has a barter will be able to convince the merchant that certain actions are more profitable for him. This is logical. In important plot moments, it may come to the point that you will have 5 lines, each of which will depend on a particular skill.
Speaking of skill! Pumping in Fallout 4 – squalor. Firstly, you are allowed to pump s.P.E.C.I.A.L. These are individual characteristics, they are always unique for each person
and are determined at birth, we can say. (I formulate a karavo, but I hope the thought is clear)
And here – forward! Improve yourself to the state of the perfect combat vehicle! Idiocy! All perks are not some individual special effects, but banal easy improvements. In the same New Vegas, all the perks give you really something special. Each of them has both positive aspects and negative. In the 4th part, this is not even close. But there is an animated poster with all the perks! So cool!)))
2. Quests
But pumping is not the only thing that contributes to ramba-gimplay. Most of the quests here are “kill so many of them there” and either all ends on that, or you still need to bring something somewhere, for example. And almost none of these quests ends in something interesting. New Vegas is also full of quests that start with the banal "go, kill". The most indicative example is when you are asked to go to the REPCONN testing ground from the city of Novak and clean it from guli. As a result, it turns out that there is not only wild hums there,
But also reasonable hums, they have a conflict with superuans-tenes there, this conflict also needs to be somehow resolved, again, a bunch of all kinds of ways. Then it turns out that the Guli wants to fly away
to the moon, because they are some sectarians, you help them and see their take-off of the "flight of the Valkyrie".
And there is a lot of https://noverificationcasinos.co.uk/poker-sites-without-verification/ this in New Vegas, but in the 4th there is no at all.
3. Shooting
And the most filthy in all this is that you are constantly forced to shoot. Shoot a lot. And I do not argue, compared to the 3rd part, they very much improved shooting, even added chitmarkers. (Waaaau) But in itself, she remained no. And the main thing that I do not understand is why, having under their wing the creators of the new Wolfenstein, they cannot do
normal shooting, normally make levels for shooting, normally prescribe artificial intelligence, so that it makes opponents not only go from side to side, endlessly squat and once every 100 years to throw one grenade at you? You made a shooter out of the game, so make at least a good shooter.
4. MMO-core gameplay
But back a little to quests. After one point higher, when describing the quests, you may have remembered such old MMORPGs. But such a structure of the construction of quests, unfortunately, is not the only thing that makes MMORPG recall. As you could understand, Fallout 4 is a lot of pharmacy. You are poking on quests, you are farming for Luta, you are farming for construction.
And, Lord, I hate a person who came to mind
which must first be killed, then they will become stronger, then they need to be killed again and the most top loot will fall out of them. Who is also plus for everything you do not need at all, because you did not pump any close battle or energy weapon at all. I remind you that this is now not talking about MMORPG, which came out somewhere in the 90s, but to the modern AAA-RPG, which came out in 2015. And what kind of approach is this?
5. Rapted Lore
But if you think that you, when you go through all this, will feel raped, you may be right, but certainly not as much as the local Lore. Of course, I will not be buried to all details like the features of local craft or to the fact that local power armor unexpectedly requires constant recharging, I will no longer, because then
It will drag on for a very long time. I want to say at least global things. For example, what the hell of the Brotherhood of Steel – these are again the saviors of democracy, which burst into giant derezhabas and save everyone from the evil institute, as saved in 3 parts from the evil enclave? The scriptwriter Bethesda needs at least the passage of the old parts to see. The canonical fraternity of steel is a very closed small community that does not like everything from the outside. In 1 part, for example, to pull them out of the bunker, it was necessary to give them for this well, oh-oh-very significant reason. Here they come out themselves, also fly with pomp.
Or this synthian technology. I remind you that there was no transistor revolution in the world of Fallout. Computers in Fallout are large golsters with pot -bellied screens and a bunch of green text on a black background! And here we have some robots from the movie "Me, Robot". And against the background of other robots, they like a robe or Mr. Assistant, they do not fit into this world.
6. Atmosphere
And, by the way, about the world in general. That has always been one of the strongest features of Fallout? Atmosphere! Even in modern Fallouts, even the 3rd part, which can also be scolded for a lot, took her stunning, very thick and oppressive atmosphere. But for some reason, Fallout 4 was abandoned. You no longer feel that you are somehow surviving in the world of post-apocalypse, you immediately at the first half an hour of the game give a psin, a personal butler, a personal Negro that monitors your personal settlement. Oh yes, your personal settlement. With your personal garage, which you have in case you all these miserable and useless little people begin to bother your mercy.
Power armor is a thing that was produced later and with blood in all parts of Fallout, here is generally scattered almost everywhere.
In general, the whole game has become very bright, colorful and … friendly. And, to be honest, I personally like it more than I don’t like it, but it does not correspond to Fallout’s spirit at all. This is rather just a developing of the appearance and run-in some new version of the engine for the next part of The Elder Scrolls.
7. Construction
And by the way about the developments for this next part! You probably think that if everything is so bad with the rest of the points, probably all the forces were allowed into some new chips. For example, this is the very construction. So, no! Construction is the most crooked thing that is in this game. Shut him clearly in the last turn. At the same time, they knocked down very badly. It is bad, if only because it is implemented at the level of banal user modification … in a bad sense. They were too lazy to make even simple isometry, and without it to put what you need where it is necessary sometimes it is very difficult. Naturally, no landscape for you will adapt either. In general, local construction is just hell for a perfectionist.
8. Boredom
Well, the last point follows from all the others. Fallout 4 is banal boring. Almost the entire gameplay in it somehow comes down to the shooter, but it is very mediocre as a shooter, without clinging to something else.
And the most offensive in this is that it is like a game in itself, it is not bad, it is full of cool ideas, it has advantages, there are good sides. And in itself, she, in principle, is playable, especially if you have not played in Fallout before her before her. But her name – the name of the great series makes her compare her with the rest of the parts and, unfortunately, not in her favor.
Personally, I am very offended that the great series, which has so much work and talent, is now becoming the most ordinary testing ground for developing the new part of The Elder Scrolls.
This is somehow wrong.